Frank Herrington

James Franklin "Frank" Herrington

Description:
Aspects
Frank “Firebreather” Herrington, P.I. High Concept
Under Father’s Claw Trouble
Look After Myself Background
Ringing Aureus Rising Action
The Places You’ll Go First Adventure
I Keep My Word Guest Stars
Guest Stars Redux
Skills
Great:1 Weapons
Good:3 Investigation, Alertness, Contacts
Fair:4 Endurance, Presence, Lore, Athletics
Average:4 Fists, Intimidation, Might, Discipline
Stunts and Powers
Breath Weapon (Fire)- Weapons roll, on successful hit deal +2 physical stress and tag target with on fire.
Inhuman Toughness- Armor: 1 against all physical stress, two additional boxes of stress.
Calm Blue Ocean- +2 to Discipline rolls when rolling to keep emotions in check.
Stress
Physical: •••••
Mental: ••
Social: •••
Consequences
Mild: Any Stress: -2
Moderate: Any Stress: -4
Severe: Any Stress: -6
Adjusted Refresh/ Fate Points: 2
Bio:
Look After Myself
Frank’s father, a dragon, decided to lay low one day; Frank came along from that. One day Frank was couriering a package and it went missing. Frank was accused of stealing it. Father fought off the threat while Frank proved himself innocent.
Ringing Aureus
Father, missing for years, sends Frank an aureus and a letter with a goal: recover the pieces of my horde. Frank got messed up with the Jade Court, but recovered the piece of the Horde.
The Places You’ll Go
When Frank Herrington is tasked with recovering several pieces of the Horde, he sets off to Greece. But will he succeed in recovering the pieces when he has to travel all across Europe, face off with fairies, deal with a NAZI occult group, and avoid the dangerously alluring presence of Signora Elda Tapparo?
I Keep My Word
Frank tracks down a NAZI group that has a hold of pieces of the Horde, but Frank is unable to sneak in. He makes a bargain with Traveller: the gold in exchange for a favor.

Frank Herrington

Journey Into Mystery Captain_Ford